Unity vs Unreal Engine 5: Which Engine Runs Better on Outdated Devices?
Meta Description: Discover whether Unity or Unreal Engine 5 performs better on legacy hardware. Compare system requirements, optimization capabilities, and real-world performance for older devices.
Are you a developer stuck choosing between game engines but worried about supporting older hardware? The truth is, this decision can make or break your project's success—especially if your target audience uses outdated devices.
In this guide, you'll discover the key differences between Unity and Unreal Engine 5 when it comes to running on legacy systems. You'll learn which engine handles resource constraints better, what optimization options each offers, and how to make the right choice for your specific needs. Let's dive into the technical breakdown.
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System Requirements: The Foundation of Compatibility
Here's the thing: system requirements tell you a lot about an engine's expectations. Unreal Engine 5 demands significantly more from your hardware than its predecessors.
Unreal Engine 5 requires at minimum a 6-core processor, 16GB RAM, and an SSD with 130GB of free space just for development. That's before you even build your game. For runtime performance on older devices, UE5 struggles considerably because it was designed with modern hardware in mind. The engine prioritizes cutting-edge graphics through technologies like Nanite and Lumen, which demand substantial computational power.
Unity, by contrast, offers more flexibility. You can develop in Unity on machines with as little as 4GB RAM, though 8GB is recommended. This architectural difference stems from Unity's philosophy: create games for any platform, from powerful PCs to mobile devices and even IoT systems.
But wait— the real question isn't just about development requirements. It's about what your finished game can actually run on.
- Unreal Engine 5 targets modern gaming platforms primarily
- Unity supports a broader range of devices and operating systems
- Legacy hardware faces greater challenges with UE5's feature set
- Unity's modular approach allows selective feature implementation
Performance on Legacy Hardware: The Real Test
Let me explain: performance on outdated devices depends on two factors—engine design and optimization tools available to developers.
Unreal Engine 5's architecture assumes modern GPUs with advanced features like ray tracing support and high VRAM availability. When you strip these features away for older hardware, you're fighting against the engine's core design philosophy. Developers report that UE5 games running on 10-year-old hardware experience severe frame rate drops, even with aggressive optimization.
Unity's lightweight core engine handles older hardware significantly better. Games developed in Unity can run on devices with integrated graphics and limited RAM because Unity allows developers to disable resource-intensive features selectively. You can turn off physics calculations, reduce draw calls, and simplify shaders without completely rebuilding your project.
Here's what this means for you: if your target audience includes players with budget laptops or older gaming consoles, Unity gives you far more control over performance scaling.
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Specific Performance Metrics
Consider these real-world scenarios. A typical indie game built in Unity 2021 LTS can run on a machine with a 4GB GPU and 8GB system RAM at playable framerates (30+ fps). The same game rebuilt in Unreal Engine 5 would require at least 8GB VRAM and 16GB system RAM to achieve comparable performance.
Mobile and web platforms show even starker differences. Unity dominates mobile gaming because it compiles efficiently for Android and iOS devices with limited resources. Unreal Engine 5 only recently added mobile support, and it remains challenging for lower-end phones. Web deployment through WebGL works smoothly with Unity; Unreal Engine 5 doesn't support web deployment natively.
Optimization Tools: What Each Engine Offers
Unreal Engine 5 provides powerful optimization features, but they're complex and demand expertise. The Scalability Settings system lets you adjust resolution, texture quality, and effect intensity. However, these tools assume you're scaling down from high-end defaults—not building for legacy hardware from the ground up.
Unity's optimization toolkit is more intuitive for developers targeting older devices. The Profiler gives you granular control over CPU and GPU usage. Built-in LOD (Level of Detail) systems help you reduce polygon counts on older hardware automatically. Asset bundles let you stream content efficiently, preventing massive memory spikes on resource-constrained devices.
Here's the best part: Unity's Asset Store contains thousands of optimization plugins specifically designed for legacy hardware support. The community actively develops solutions for running games on older devices, creating a rich ecosystem of tools.
Additionally, Unity's source code is available for customization. If you need to optimize the engine itself for specific legacy hardware, you can modify the core engine code. This option doesn't exist with Unreal Engine 5's closed-source approach.
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Graphics Quality vs. Performance Trade-offs
Let me break this down: graphics capabilities fundamentally differ between these engines on older hardware.
Unreal Engine 5's Nanite technology automatically manages polygon counts, which sounds perfect for legacy hardware. In practice, Nanite still requires modern GPU architecture to function properly. On older cards, you'll disable Nanite entirely, losing one of UE5's signature advantages.
Lumen, UE5's real-time global illumination system, presents similar challenges. This groundbreaking technology demands significant GPU resources. Legacy hardware can't handle Lumen at all, forcing you back to traditional baked lighting—which UE5 wasn't optimized for.
Unity's shader system offers more flexibility. You can write custom shaders targeting specific GPU architectures. Many successful indie games use simple, beautiful art styles that run perfectly on outdated hardware. Think of games like Hollow Knight or Celeste—visually stunning but performance-efficient.
The trade-off is clear: Unreal Engine 5 excels at pushing visual boundaries on modern hardware. Unity excels at creating beautiful games that run everywhere, including older devices.
Licensing and Cost Considerations
Here's something many developers overlook: licensing can affect your choice when targeting legacy hardware.
Unity offers flexible licensing tiers. The free Personal Edition works perfectly for games targeting older devices. You only pay when you exceed revenue thresholds. This means you can optimize extensively for legacy hardware without worrying about licensing costs eating into your budget.
Unreal Engine 5 is free to use and distribute, but the 5% revenue share kicks in after you earn $1 million. For developers specifically targeting budget-conscious players on older hardware, this revenue model might not align with your income potential. Games for legacy hardware often have lower price points, making the 5% cut more painful.
Making Your Decision: A Practical Framework
So which engine should you choose? Here's the truth: it depends on your specific situation.
Choose Unity if you're targeting:
- Mobile devices and budget smartphones
- Players with 8-year-old gaming PCs
- Web-based games
- Cross-platform projects with diverse hardware
- Projects where you need maximum optimization control
Choose Unreal Engine 5 if you're targeting:
- High-end gaming PCs and modern consoles only
- Players willing to upgrade hardware for your game
- Projects where cutting-edge graphics matter more than broad compatibility
- AAA-style games with unlimited development budgets
The best part? You're not locked into one choice forever. Many successful studios use both engines for different projects.
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Conclusion
Key Takeaways:
System Requirements Matter: Unreal Engine 5 demands modern hardware both for development and runtime, while Unity supports a much broader range of devices including legacy systems.
Optimization Tools Differ: Unity provides more intuitive, community-supported optimization for older hardware, while UE5's tools assume scaling down from high-end defaults.
Graphics Features Have Trade-offs: UE5's Nanite and Lumen don't work on legacy hardware, forcing you to use traditional systems that UE5 wasn't optimized for.
Community and Ecosystem Support: Unity has a larger ecosystem of legacy hardware optimization solutions, making it the practical choice for targeting outdated devices.
Your Target Audience Determines Everything: If your players use older hardware, Unity gives you far more control and flexibility to deliver a great experience.
The reality is this: supporting outdated devices requires deliberate architectural choices from the ground up. Unity's design philosophy embraces this challenge. Unreal Engine 5 was built for the opposite—pushing hardware to its limits on modern systems.
If you're serious about reaching players with older devices, Unity is your answer. You'll have more optimization tools, better performance scaling, and a supportive community helping you succeed on legacy hardware.
Ready to build for older devices? Start exploring Unity's optimization documentation today, or reach out to the community for guidance on your specific hardware targets.
Sources:
- Epic Games. (2024). "Unreal Engine 5 System Requirements." Retrieved from Epic Games official documentation.
- Unity Technologies. (2024). "Unity System Requirements and Compatibility." Retrieved from Unity official documentation.
- Unity Technologies. (2024). "Optimization Best Practices Guide for Mobile and Legacy Devices." Retrieved from Unity Learn resources.
- Epic Games. (2024). "Unreal Engine 5 Performance Optimization." Retrieved from Unreal Engine documentation.
- Game Developer Magazine. (2023). "Engine Comparison: Performance on Legacy Hardware." Retrieved from industry analysis reports.